Tianshan Zhang

B.S. Candidate

Computer Science and Materials Science

A view of computer graphics, expressed through physical simulation.

FIELD

CS & AI

INTEREST

3D Vision

ROLE

Research Intern

INTERACTIVE_MESH

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Academic Profile

Research Interests

  • Theoretical Generative Modeling (Image & Video)My research is grounded in the theoretical foundations of generative modeling. I approach this from a mathematical perspective, specifically studying Diffusion and Autoregressive models through their connections to Markov processes, SDEs, and Boltzmann-type distributions.
  • Interactive & Navigable 3D EnvironmentsI am interested in the autonomous generation of navigable 3D scenes. My goal is to develop systems that can generate complex 3D environments where users or agents can freely move and interact, bridging the gap between static 3D assets and dynamic virtual spaces.

Biography

I am an undergraduate with a dual focus in Computer Science and Materials Science. My passion lies in understanding complex systems from first principles—ranging from deriving the Maxwell-Boltzmann distribution and Schrödinger equation in statistical mechanics, to engineering core systems in computer science.

My technical background is rooted in hands-on systems programming. I have implemented a compiler front-end (from source to AST/IR) and extended the xv6 operating system with advanced features like copy-on-write fork and priority-based scheduling.

Academic Columns

Notes

Research notes and methodological insights from my ongoing projects.

Papers

Critical reviews and summaries of influential papers in AI.

About Me

Personal reflections on academic life and philosophy.