B.S. Candidate
Computer Science and Materials Science
A view of computer graphics, expressed through physical simulation.
FIELD
CS & AI
INTEREST
3D Vision
ROLE
Research Intern
STATUS: 60 FPS LOCKED
MODE: PARTICLE_FLOW
I am an undergraduate with a dual focus in Computer Science and Materials Science. My passion lies in understanding complex systems from first principles—ranging from deriving the Maxwell-Boltzmann distribution and Schrödinger equation in statistical mechanics, to engineering core systems in computer science.
My technical background is rooted in hands-on systems programming. I have implemented a compiler front-end (from source to AST/IR) and extended the xv6 operating system with advanced features like copy-on-write fork and priority-based scheduling.
Research notes and methodological insights from my ongoing projects.